Looks like another OD on webcam. Lol internets.
This could have involved AOL rather than Second Life. But either way, the lulz factor here is off the chart. The crazy lady brought her dog and a pair of handcuffs!
For extra lulz, check out the pictures and read the comments section.
Amazingly, some people still use OS X 10.3, and a couple are whining because of last Thursday’s announcement. I don’t know why they expect Panther support when pretty much every piece of software for OS X released in the last couple years or so requires 10.4, if not 10.5. Not to mention the fact that Panther users make up a quarter of a percent of logins.
At least Windows 2000 is still supported 😉
With the recent release of the 1.20 release candidate, a new UI look is headed our way, plus support for 3D controllers and scripted glow. But these features pale in comparison to a new and somewhat controversial feature: avatar rendering costs.
If you select Rendering → Info Displays → Avatar Rendering Cost from the Advanced menu in your client (press Ctrl+Alt+D to show the Advanced menu if necessary), numbers will appear over each avatar. These are their rendering costs, which can go from 1 to about 10,000 or 20,000. The lower scores appear green, moderate scores (about 1,000) are yellow, and anything over about 2,000 is red.
I spent a little time experimenting with attachments, and found out some of what makes ARC’s go through the roof (and surprisingly, things that have little or no effect on them).