Animated Sculpties

With a little help from Dedric Mauriac, we now have morphing sculpted prims!

Apparently, if you change the sculpt type of the prim, the shape will be rebuilt based on the sculpt texture, which, because the sculpt texture is being replaced by the Flash file, is continually changing. The result depends on the kind of media used, but is generally a morphing shape.

This video shows the effect in action, using an enhanced version of the switching script:

[YouTube link]


2 Responses to “Animated Sculpties”

  1. 2007-07-14 at 12:04 pm

    That’s neat. Is it all being done on the fly or do all the intermediary textures have to be worked out in advance?

    Let me know if you release it publically.

  2. 2007-07-16 at 4:16 am

    The intermediary sculpt maps are done on the fly; the Flash file contains two sculpt maps, one of which fades out.

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