Vlad Bjornson has created an even better morphing sculpted prim you can see at the Highland Cliffs. He did this with his own script, which updates the sculpted prim at 8 frames per second. The Insider has blogged about this, and in the comments, Qarl said that morphing sculpted prims that don’t require “janky scripts” may be on the horizon.
Archive for the 'youtube' Category
As we’ve seen in the last video, our morphing prim isn’t exactly the prettiest thing to look at, and I’ve discovered why. QuickTime dithers JPEG images embedded in Flash files, which knocks the coordinates on our morphing map out of whack, leading to the prim looking bumpy.
Fortunately, there is a simple solution to our problem: in Flash, go into the Library, open the properties for each of the bitmaps you’re using, and change the compression type to “Lossless (PNG/GIF)”. This will increase the file size, but QuickTime won’t dither the images, and the morphing prim will be a lot less bumpy. 😀
Here’s the revised Flash file, and yet another video:
With a little help from Dedric Mauriac, we now have morphing sculpted prims!
Apparently, if you change the sculpt type of the prim, the shape will be rebuilt based on the sculpt texture, which, because the sculpt texture is being replaced by the Flash file, is continually changing. The result depends on the kind of media used, but is generally a morphing shape.
This video shows the effect in action, using an enhanced version of the switching script:
What do you get when you take a sculpted prim, a Flash movie of one sculpt texture fading into another, and the ability to set the media texture and URL on a parcel? This:
As you can see, it doesn’t really work.
(in other news: happy rezday to me! YAYZERAMA!)